๐ŸŽฏ Indie Game Trivia

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Celeste was made in just 4 days during a game jam!

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Undertale's soundtrack was composed by Toby Fox in FL Studio.

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Hollow Knight was mostly developed by just two people.

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Stardew Valley was created by one developer โ€” ConcernedApe โ€” over four years.

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Baba Is You lets you rewrite the game rules while playing.

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Hyper Light Drifter's story is based on the developerโ€™s personal health issues.

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Papers, Please was made by one person, Lucas Pope, in under a year.

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Limbo's art was made entirely in black and white to create mood.

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Return of the Obra Dinn uses a unique 1-bit visual style.

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Fez took over five years to complete due to design complexity.

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INSIDE has no dialogue but tells a powerful story through visuals alone.

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Katana ZERO features a built-in level editor used by the devs during testing.

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Oxenfree's dialogue system was praised for its natural flow and branching.

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TimeLoop mechanics have become a popular design trend in indies.

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OneShot is known for breaking the fourth wall during gameplay.

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A Short Hike was made in just 3 months and became a cozy hit.

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Dicey Dungeons combines dice mechanics with rogue-like strategy.

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Thomas Was Alone uses narration and music to give emotion to simple blocks.

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Don't Starve blends survival with Tim Burtonโ€“style visuals.

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FTL: Faster Than Light helped launch the roguelike boom in indies.

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Terraria has over 5,000 unique items โ€” all crafted by a small indie team.

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Dead Cells was created by just a handful of devs โ€” and has no jump button cooldown!

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Super Meat Boy was developed by just two people and inspired a documentary.

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Little Misfortune is voiced by the actual game developer!

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Five Nights at Freddyโ€™s was created as a comeback after negative reviews on a previous game.

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Kind Words is an indie game where all you do is send comforting messages to real people.

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Gris won awards for both its soundtrack and hand-drawn art style.

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Geometry Dash was made by just one developer and features music-synced gameplay.

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Journey, though widely popular, started as a small independent concept.

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To The Moon was created entirely in RPG Maker but tells an emotional story stronger than many AAA games.